New Professions Review and Stockpiling
for Patch 5.2
In my previous post Patch
5.2 New Profession Recipes I showed all the new profession
recipes in the upcoming patch. In this post I will discuss them along
with my opinions on all the profession changes.
Overview
Most of the new recipes we will see
will be for Blacksmithing, Tailoring, and Leatherworking. The new PvE
recipes will be for feet and head armor. New PvP armor is also
introduced with some nice changes. Engineering and Jewelcrafting will
see a little bit of love as well. An important thing to note is that
none of these recipes require Blood Spirits. They have been replaced
with a new item Haunting
Spirit. We know Blood Spirits are obtained from disenchanting 5.1
raid gear it appears that Haunting
Spirits are obtained from disenchanting 5.2 raid gear.
Leatherworking
Leatherworkers will receive 8 new PvE
armor patterns along with 77 new PvP armor patterns. Leatherworkers
will also receive one new bag pattern and two new Magnificent
Hide crafting patterns.
Along with Haunting
Spirits the main crafting reagent for PvE ilvl 522 leather gear
will be Magnificent Hide.
It will require 7 hides for the feet armor and 14 hides for the head
armor. Leatherworkers will receive two new recipes for crafting
Magnificent Hide.
They are Pattern:
Magnificence of Scales. and Pattern:
Magnificence of Leather both of these are found from random world
drops from all mobs in Mists of Panderia. The drop rates of these are
pretty common on the PTR and should be easily obtainable once the
patch hits. Our current recipe for creating Magnificent Hide will
stay in the game costing 50 Exotic Leathers to craft. The new recipes
will only cost 20 Exotic Leather or 20 Prismatic Sale to craft,
however both recipes are on a shared cooldown of once per day. The
important thing to note is that the new PvP and PvE recipes are
discovered from crafting the hide once per day using the new recipes.
Thus learning the new recipes will be gated at one new recipe per
day. The discoveries are random and there is no way to choose if the
discovery will be for a PvP or PvE recipe. The new bag recipe
Magnificent Hide Pack
will be a new 36 slot leatherworking bag replacing the old Trapper's
Traveling Pack a 28 slot leatherworking bag. The new ilvl 458 PvP
armor will require Magnificent Hide to craft.
Tailoring
Tailors will receive 4 new PvE ilvl 522
armor patterns along with 34 new PvP ilvl 458 armor patterns. Along
with Haunting Spirits
the new PvE head armor will require 6 Imperial
Silk while the new Feet armor will require 4 Imperial
Silk. As with leatherworking, the tailor patterns are discovered
once per day while using the Imperial Silk crafting. PvP armor will
require Bolts of Windwool
Cloth to craft.
Blacksmithing
Blacksmiths will receive 6 new PvE ilvl
522 armor patterns, 6 new ilvl 463 weapon patterns, and 33 new ilvl
458 PvP patterns. They will also learn a new reagent recipe Living
Steel Ingot. Along with Haunting
Spirits the new PvE Head armor will require 8 Living
Steel and 3 Spirits
of Harmony while the new Feet armor will require 6 Living
Steel and 2 Spirits
of Harmony. The new weapons will require Lightning
Steel Ingots, Living
Steel, and Spirits of
Harmony. The PvP armor will require Ghost
Iron Bars to craft. As with the other professions recipe
discoveries are gated behind a daily Lightning Steel crafting.
Conclusion
The PvE patterns show promise but with
the reagent requirement of Haunting Spirits these items will not be
realistically craftable for 6-8 weeks from patch release. My plan is
to make gold from the new PvP items. With leatherworking I plan on
stockpiling large amounts of Magnificent Hide. This will allow me to
make all the PvP items and the new Leatherworking bags. For tailoring
I plan on stockpiling Windwool cloth and bolts. I also plan on
hoarding my Imperial Silk until I can make the PvE cloth items,
however I will watch the leg enchant market closely and may use a few
to make leg enchants if the prices rise dramatically. With
Blacksmithing I will stockpile Ghost Iron Ore/Bars, Living Steel,
Trillium, and Spirits of Harmony. I will craft PvP gear for all
professions as soon as I learn the recipes.
While stockpiling all the mats is wise
I feel that the hidden gold mine is in leatherworking. Blacksmithing
has a large number of suppliers for the market. Players farm ore and
botting helps provide a large supply to market. While questing,
dungeons and raids provide a continued supply of cloth. The truly
limited supply item is from skinning. The supply is the most limited
of all the professions. Many people have alts to farm herbs and ore
but few have skinners. Due to the large demand there will be for
leather and scales I do not believe the supply will be able to come
close to meeting the demand. While I expect ore and cloth prices to
rise in this patch I expect the highest price spike to be with
leather. Not only will leather prices rise the highest but I expect
the leather market will have a longer time to stabilize compared to
the cloth and ore markets.
One important thing to remember about
ore and bar prices is that there will be two separate price spikes.
The first will occur immediately after the patch release. This will
be due to players needing more bars to craft the PvP gear and those
using the new method to level up their lower level blacksmiths. The
second, and larger, price spike will come after the server unlocks
the Thunder Forge. The exact amount of time for a server to unlock
the Thunder Forge will vary by server but estimate it will take
approximately 30-40 days for an average server to complete it. Once
the Thunder Forge is open up to blacksmiths you can expect the second
price spike to hit so be prepared for it.
I also advise stockpiling all items
necessary to make item enhancements. This includes all enchants for
Enchanters for the new supply of gear players will be replacing from
the new raids. Also leg enchants made by tailors and leatherworkers,
shoulder enchants made by Inscriptionists, and gems made by
Jewelcrafters. Alchemists can also expect an increased demand for
potions and flasks. Don’t forget there will be an increased demand
for specialty foods if you have leveled your cooking. Thus expect an
increased demand, and price, for key cooking mats.
A special note for Jewelcrafters: in
the past PvP crafting gear never had gem slots. Thus PvP gems were
reserved to armor bought with honor and conquest points. However as
of this patch the new crafted PvP gear will have gems slots available
in them. This might be a good time to take a new look at the PvP gem
market. Now would be a good time for all players to check their
auction house for cheap PvP gems and for Jewelcrafters to collect
mats to meet the demand for this increasing market.
Hopefully this will help you for the
upcoming patch.
Thanks,
Jafo
Thx for article! Also checkout my wow leveling and gold guides website
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